Ill be making 3 tuts about mapping faces kuz there are also 3 kinds of faces, here is the 1st one
Mapping a unusual shaped face
this is the face we are going to map:
Please note that if the face that needs a texture is not blue but white, u have to reverse faces, rightclick it and select
reverse faces, u always want to be texturing on the blue side kuz the white side will be invisible if u dont use a texture
on it, but the blue one will be ugly tiled if u dont map it.
Step 1: As you can see the face has more then 4 corners so 1st we make some extra lines to make it a square.
now that we added the 2 extra faces it is shaped like a square, so the 4 corners will be our target to pin the textures
now we need a texture to put on it, dont worry about the aspect ratio of it, just use any size in sketchup, we worry bout
aspect ratio in previewer, not here, i usually use a one colored texture with letters on it to see if its mirrored or not.
this what i used here:
Now fill in the face with the texture:
Now rightclick the face, select ''texture'' then click ''position''
As u can see its mirrored, so rightclick it again select ''flip'' then click ''Left/Right''
Now just drag the pins to the edge of the square and press ''Enter'':
Now this would be a perfect time to make a template for the face:
In this case the face whas on the right side of the mesh, so i goto ''Camera'' then select ''Standart'' and click on ''Right''
Then i rightclick the Face and click on ''Zoom Extends''
now make a screenshot by pressing ''print screen'' Im using gimp so i paste it in GIMP then i select the 4 corners of the
square and crop the immage to my selection, then ure template is done (dont forget to resize it to a acceptable size, but
keep the aspect ratio the same!):
Now you can delete the 2 extra faces in SketchUp and your done.