Hi everyone. Here's my nifty little step by step about pinning images.
Right off, I apologize for my own short-comings. I'm not developing for IMVU to make money and had no idea how to go about
any of this when I began. I'm only here to develop for a specific gaming universe and was hired by the publisher for my design
skills and knowledge of the universe -- not because I rock the IMVU developer world :) The publisher contacted more than a
dozen developers and asked them to develop for the universe but folks either didn’t reply at all or weren’t interested
in developing on spec.
If I'm being an idiot here and missing a basic pinning step, please just let me know. I have followed the tutorials I've
found, but, I have to admit, I'm often lost. I'm not used to the constant use of "txtspk" and find sentences riddled with
spelling errors very hard to follow. (I’m not trying to be a jerk here, just really honest. I know I make spelling errors,
too, and I know that many folks speak other languages; It’s just a stumbling block for *me.* Maybe I'm not of the right
generation? :( )
Enough disclaimer! Here’s the step by step:
1) I make a rectangle. It is standing on it’s end (upright) next to the IMVU “lamp” so it is sized correctly.
2) I click the Paint Bucket button. Window opens. I click the Create button. Window opens. I click the Use Texture Image
box to browse for my image. I select my image. I click the Add button. I then click the front surface of the rectangle (the
image tiles across the surface). I close the windows.
3) I right-click on the surface. I select Texture from the menu and Position from the submenu.
4) I grab the red pin and drag it down to the lower left corner of the rectangle surface. It snaps into place into the
corner.
5) I “pin” the green, blue and yellow pins to the other corners.
6) The image now looks correct on the mesh.
7) I walk through the process of exporting into Previewer.
8) In Previewer, I apply the texture and it’s tiled. *sigh*
Okay. That’s my step by step. I forgot to...? I appreciate any help you can provide. Thank you so much for your valuable
time and energy.
E.J.
"Finue" wrote:
I just would like to note, for anybody who doesn't know it, that you need to use SketchUp Pro 5 for this to work. If you're
using version 6, the texture map won't be exported.