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{Tutorial} Creating Your First Product Part 1Finding a product to derive.

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{Tutorial} Creating Your First Product Part 1



The first step is to find a product to derive.

On any product page you will find 2 different ways to derive a product.



The first is under the price and buy now links.

This is the parent product of the product being sold.

If you want to know if you are getting an original mesh,

CLICK ON THIS DERIVED FROM LINK. Also now the Derive Tree located next to derive from link.

Also the product may be derivable but it may not be the original mesh.

This will increase the cost for you to derive and you will also have increase the cost to the buyer.

The inflation goes back all the way to the original parent product / mesh.



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The Second

Here in this area of the product page you will find the product ID# and the derive from link...this is what you will use to open the product in the previewer.{once you click on this link the previewer will start signing in automatically}

This is not always an active link.

Either the product was derived from another parent product and the mesh creator has asked the developer to disable the derive.



{or}



The developer has disabled it to keep it as their own original mesh and does not want it copied.



{Tutorial} Creating Your First Product Part 2



Now that you have your derive open you will want to add a texture.



For this you will need a Photo Manipulation Program such as GIMP. I use gimp {free} or photoshop {hundreds of dollars}



Here are the links to those posts. You will also have the links to the Program Downloads in these posts.

{Tutorials} G.I.M.P.

{Tutorials} Photoshop



You may want to stop here and start some of the tutorials in the Gimp or Photoshop posts to get you familiar with those programs.



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